Sarah Maigrot
About me
Hello
My name is Sarah Maigrot
I am a passionate 3D animator with over 8 years of experience in the video game industry. I have had the opportunity to work with renowned studios such as Ubisoft, Splash Damage and various independent studios.
I have contributed to the creation of iconic games including Assassin's Creed and Gears Tactics, and have developed a strong expertise in 3D animation. I am passionate about the world of video games and creating immersive characters.
Recently, I have embarked on a new journey as a full-time 3D animator at Starbreeze, where I continue to pursue my passion for game development. As a result, I am no longer available for freelance opportunities.
My Animations
Work Experience
Starbreeze
3D Animator - From 2024 to Present
Project under development
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under development
3D Animation Mentor
3D Animator Mentor - From 2024 to Present
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Mentoring 3D Animator students or juniors
Freelance
3D Animator - From 2023 to 2024
Trailer Wartales (ShiroGames) - Deceit 2 (Rekindled-WorldMaker)
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Animated bipedal character in keyframe
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Cleaned motion capture of human locomotion and idle
Ubisoft Bordeaux
3D Animator - From 2019 to 2022
Assassin's Creed Mirage - Assassin's Creed Valhalla - Ghost Recon Breakpoint
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Animated fight player character feature and boss fight moves with motion capture
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Worked with other teams to implement gameplay features and cameras in the engine
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Participated on motion capture sessions in remote
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Supported the lead animator by investigating animation cost
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Mentored newcomers to onboard on the projects
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Participated on social events and charity days (talk, mentoring)
Splash Damage
3D Animator - From 2017 to 2018
Gears Tactics
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Animated bipedal characters and beasts, both motion capture and key frames
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Directed actors during motion capture session
Creajeux
Trainer - November 2016
3D Animation Education
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Taught 3D animation and its principles to new students
Hanakai Studio
3D Animator - October 2015 to October 2016
Prodigy Tactics
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Animated bipedal, quadrupedal and winged characters in keyframe